Change Log
Version 0.1.14
- Update social group meta
- Fix intermittent crash caused by animation controller
- Add ability to run and jump. Hold shift while walking to run. Hit Ctrl to jump
- Models now show a sphere while loading or if load fails
- Fix viewer not sending zone requests when leaving a zone
- Planet settings can be edited to set different terrain textures
- Fix bug with file select dialog on non windows platforms
- Model edit drag scale implemented but not fully functional
- Viewer settings now includes option to clear cache
- New shape 'Face' included in basic building preset models
- Fix hover labels being drawn under some UI elements
- Model edit window now has button bar along the top
- New asset type added, text file
- Basic textures are now not supported for models, use materials instead
- Add support for creation and edit of material assets
- Particle system added as model modifier, although still unable to edit
- Lots more bug fixes and optimizations
- Fix auto update
Version 0.1.13
- Manually installing dotnet runtimes is no longer necessary
- Auto Update now checks for updates and perform a one click update process at login
- Search list items now perform default action when double clicked
- Fix multiple bugs with avatar attachments
- Fix camera rotation bugs while in planets southern hemisphere
- Create social groups
- Display social group properties
- Invite members to social groups
- Eject members from social groups
- Fix bug causing viewer to crash if universe server was down
- Fixes for dragging selected models with world rotations set
Version 0.1.12
- Horizontal button bar now has hover tool tips to say what a button does
- Server now reports network exceptions are closes connection with out crashing
- Server should now no longer be crashed by webcrawlers connecting and overloading message buffer
- World Server is now known as Planet Server
- Servers now write to a log file
- Interplanetary teleports now fixed
- Improved model rendering efficiency
Viewer 0.1.11
- Include an XYZ offset in the camera control window
- Fix bug with local teleports being treated as a smooth transition rather than a jump
- Make sure remote avatars get updated when a user changes their attachments
- Show avatar attachments on the preview avatar inside appearance edit form
- Clicking the empty area of a list now unselects any selected items
- Include offset and scale for avatar attachments
- Allow avatar attachments to be edited in appearance edit window
- Appearance editor now has option to select which part of the preview avatar the camera targets
- Attachment requests from inventory window are now intercepted by Avatar edit window if it is open
- Fix crash while appearance edit window open and inventory manager sends multiple items to be worn in quick succession
- Allow avatar attachments to be moved to other attachment points. Currently only head and hands available